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Metal gear solid 5
Metal gear solid 5















The unique style and the atmosphere make up for the few weaknesses. Only Nvidia'ss top-of-the-line GPU, the GeForce GTX 980M, can handle the settings on high and a resolution of 3840 x 2160 pixels without stutters.Īll things considered, The Phantom Pain leaves us with a positive to very decent impression. Metal Gear Solid V starts to get really demanding at 4K resolution, however. From a GeForce GTX 960M on up, all settings can be maxed out. Even the maximum settings don't have really high requirements as far as the hardware is concerned. An example is the GeForce GTX 850M which we clocked at 40 fps. More powerful midrange CPUS can sometimes handle high details and 1920 x 1080 pixels. Those who are happy with minimum details and a resolution of 1024 x 768 can successfully play The Phantom Pain with an HD Graphics 4600 or the HD Graphics 5500 (result for both above 30 fps).įor medium settings and 1366 x 768 pixels, a lower-middle class GeForce GT 740M is sufficient.

metal gear solid 5

Unlike a lot of current titles, Metal Gear Solid V doesn't need top-level hardware. We suspect that the settings are not applied correctly at times. When we encountered fluctuations like that, we used the average of the two values. Even a restart of the game didn't change the result. After a short interlude with the settings on high, we recorded 57 fps with identical settings as before. During the first run, the GeForce GTX 950 posted 42 fps with maxed-out details. The differences in performance of some of the systems had us scratching our heads.

#Metal gear solid 5 Pc

The PC platform desperately needed a reasonably well-engineered game after the disastrous launch of Batman: Arkham Knight. At least we didn't encounter any crashes or major bugs.

metal gear solid 5

There's an option to restrict the frame rate down further to 30 fps, which doesn't make much sense in our opinion. Even with the vertical synchronization disabled, The Phantom Pain remains restricted to 60 fps. Much more annoying, in our opinion, is the 60 fps limitation, which forces displays with 120 or 144 Hz to a lower refresh rate.

metal gear solid 5

completely on medium settings, for example). The system is not uniform in that some settings are missing (it's impossible to play Metal Gear Solid V. Some of the features can only be turned on or off, while others have a low, medium, high and extra high setting. The adjustment options are pretty extensive with the graphics menu offering 16 options, all of which don't require a restart.















Metal gear solid 5